![]() ![]() When wired, Retroarch doesn't recognize the inputs at all. They show up in Windows as "Bluetooth XINPUT compatible input device", when connected wirelessly, and "Controller (XBOX 360 For Windows)" when wired. When I go to the Game Controllers settings in Windows, I can't even test or calibrate the controller properly because as I press the buttons to test, they register as keyboard inputs and back me out of the tab I'm in or close the window. I'm not sure why they're registering as keyboard inputs in the first place. For whatever reason, Steam games recognize the inputs correctly. This makes it impossible to play multiplayer games in Retroarch, because I can't assign the buttons properly. If you get ERRORDEVICENOTCONNECTED back, you shouldn't call XInputGetState again for that slot. Therefore, you are recommended to round-robin calls to check for new controllers. For example, the B button on both pads is recognized as Tab. There is a performance hit when you check for a controller that wasn't attached last time you called it because it has to enumerate device, open driver connects, etc. Note that on non-Microsoft platforms, XInput controllers will not actually use the XInput interface but will rather be interfaced with through different. When I connect them over bluetooth to my PC (windows 10) XInput mode, the button inputs are recognized as various keyboard presses, and further, each controller is recognized as the same key. PD: Remember that the first screen of the game, the blue one with the controls, have to be skipped with the keyboard "X", then you can play the entire game with the controller.I have several 8bitdo controllers, SN30pro, SF30pro, M30, SN30 Pro+, and Pro 2 - all having the same issue. The last step is to configure the controller controls on the launcher the same way as the rest of versions of the game: Something you should to take into account that Final Fantasy VII only accepts DInput controllers with up to 10 buttons, which means that with this configuration we will lose the ability to use LS and RS(元 and R3) in this game, the original layout didn't use them anyways thoght.įinally just click "Apply" and the changes should be effective the next time you boot the game. This will make the D-Pad work as the Left Stick, that way you can move and navigate the menus with both the D-Pad and the Left Stick.Īs for the triggers, go to the "DirectInput" tab and tick "Enable DirectInput Output", then click on "Customize" and we would make the next changes: To make the D-Pad work go to the first tab of XInputPlus, "KeyAssing" and in the "Left Stick" box select "Multiple Key", then tick "Left Stick" and "DPAD" and click "Ok". Commonly, the easiest option, is using a library that provides you access to XInput controllers. XOutput is a software that can convert DirectInput into XInput. ![]() NET application or game, there are several options at your disposal. If you have an older or not supported game controller (gamepad, wheel, joystick, etc.), but XBox 360 controllers are supported you can use this software and enjoy gaming with your controller. Then extract the program and run it as Administrator and select the Final Fantasy VII executable found in "C:/Program FIles(x86)/Steam/SteamApps/Common/FINAL FANTASY VII/ff7.exe". When the task is getting input from an XInput compatible device on your. ![]() ![]() If the file link is down, you just don't want trust this guide enough to download it, or just want to configure some options by yourself you can just follow these steps:įirst of all download XInputPlus, the page is in Japanese, but the program is in english, just click on the latest version of XinputPlus to download ti. ![]()
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